Sunday, January 18, 2015

This is indeed the case. X sea town is well offshore X. It


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Hello to you, here is my idea: -On Grepolis there are islands that are on two seas (part sea X and one Y Sea) my idea would be that cities located accent walls in the part of the X sea are sea X and cities on the island Y are partly offshore Y. -I just conquering a city and I see the sea X (where are my other cities) on the map so that when I look at the coordinates, I am told it is offshore Y while the line separating the two seas is well above my city, so it should be in the sea X, not Y ... That sea of thank you have read my suggestion: For: 2 Neutral: 2 Against: 7
This is indeed the case. X sea town is well offshore X. It's just a fault of the card, which does not make much this kind of thing, with 3D vision no doubt, but in the databases you take the city is in the seas. I doubt it is possible to hack the card to display better separation.
Hello, Ya got 24 billion suggestion that dealt it ... It's the system that's like that, you look at the coordinates of the island in itself it coincides with the sea. And apart from the war the one with the largest (ranked Sea I guess that's why this suggestion is created) I find it useless, is much more interesting to develop So it is a cons.
Hello, Ya got 24 billion suggestion accent walls that dealt it ... It's the system that's like that, you look at the coordinates of the island in itself it coincides accent walls with the sea. And apart from the war the one with the largest (ranked Sea I guess that's why this suggestion is created) I find it useless, is much more interesting to develop So it is a cons. Like my eaglet frozen <3 Counter.
<< accent walls Since ancient times, there are sailors legends fearing the appearance of huge sea reptile. This cunning monster dozes on the bottom of the sea and woe to any boat that disturb its slumber! >>
17/11/14, 3:07 # 10
This is indeed the case. X sea town is well offshore X. It's accent walls just a fault of the card, which does not make much this kind of thing, with 3D vision no doubt, but in the databases you take the city is in the seas. I doubt it is possible to hack the card to display better separation. Not my city lying well below sea boundary X / Y Sea is normally X Y sea - '(I accent walls look in the stats in the standings, all indicate that my city is at sea then Y it should be offshore X) But suddenly would have a bug and I would rather accent walls put it in the forum bugs ... And yes ... Woe is important because it means that the map is wrong made and therefore that the "separation" between sea are poorly made, I find it unfortunate that the cities are in a bad sea because of the location of the island.
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